Stylized Island Level for Mobile VR

Hey everyone the person that answered me on this thread:
Thread

suggested to open another ticket for my specific question.

So currently I’m trying to create a stylized Island like Wuhu Island from Wii Fit/Wii Sports Resort/Pilotwings 3D
and I want to run it on Unity on a mobile VR device like Quest 2/3

The original model in blender consists of separate meshes (Clifs, grass/ground, pathways etc)

My question is: What is the best modeling workflow:

This is my attempt:

  • Make a 100x100 plane and circle select the areas I want to rise

  • Rise certain areas to make plateaus.

  • Remesh with Quadflow

  • Separate certain areas and texture them with tillable textures (this is how it was done on the original ripped model)

For the Volcano I want to duplicate and separate a certain area and subdivide/ extrude it for a volcano.

Does this sound like a good Idea?

Thx in Advance! <3

As i now remember… i played arround with this a tiny bit a year ago… but just deleted this… but i found an earlier version which i forgot to delete… (in fact i delete too little…)

The pathes between the hills were made by directly using geometry…

As i said in the other thread there is a difference between level design and stage model modeling: so… blockout and then suggessive expand, refine…

You may also have look at something like this (even if from 2018):

Especially this image:


The ways a player should go or not (blockade; not needed geometry) dictates needed layout and so the general landscape model and needed assets…